FIDE Laws of Chess cover
over-the-board play.
The English text is the
authentic version of the
Laws of Chess, which was
adopted at the 79th FIDE
Congress at Dresden
(Germany), November 2008,
coming into force on 1 July
2009.
In these Laws the words
‘he’, ‘him’ and ‘his’
include ‘she’ and ‘her’.
Preface
The Laws of Chess cannot
cover all possible
situations that may arise
during a game, nor can they
regulate all administrative
questions. Where cases are
not precisely regulated by
an Article of the Laws, it
should be possible to reach
a correct decision by
studying analogous
situations which are
discussed in the Laws. The
Laws assume that arbiters
have the necessary
competence, sound judgement
and absolute objectivity.
Too detailed a rule might
deprive the arbiter of his
freedom of judgement and
thus prevent him from
finding the solution to a
problem dictated by
fairness, logic and special
factors.
FIDE appeals to all chess
players and federations to
accept this view.
A member federation is
free to introduce more
detailed rules provided
they:
- do not
conflict in any way with
the official FIDE Laws
of Chess, and
- are limited
to the territory of the
federation concerned,
and
- are not
valid for any FIDE
match, championship or
qualifying event, or for
a FIDE title or rating
tournament.
BASIC RULES OF PLAY
Article 1: The nature and
objectives of the game of
chess
1.1 |
The
game of chess is
played between two
opponents who move
their pieces
alternately on a
square board called
a ‘chessboard’. The
player with the
white pieces
commences the game.
A player is said to
‘have the move’,
when his opponent’s
move has been
‘made’. (See Article
6.7) |
1.2 |
The
objective of each
player is to place
the opponent’s king
‘under attack’ in
such a way that the
opponent has no
legal move. The
player who achieves
this goal is said to
have ‘checkmated’
the opponent’s king
and to have won the
game. Leaving one’s
own king under
attack, exposing
one’s own king to
attack and also
’capturing’ the
opponent’s king are
not allowed. The
opponent whose king
has been checkmated
has lost the game. |
1.3 |
If
the position is such
that neither player
can possibly
checkmate, the game
is drawn. |
Article 2: The initial
position of the pieces on
the chessboard
2.1 |
The
chessboard is
composed of an 8 x 8
grid of 64 equal
squares alternately
light (the ‘white’
squares) and dark
(the ‘black’
squares).
The chessboard is
placed between the
players in such a
way that the near
corner square to the
right of the player
is white. |
2.2 |
At
the beginning of the
game one player has
16 light-coloured
pieces (the ‘white’
pieces); the other
has 16 dark-coloured
pieces (the ‘black’
pieces).
These
pieces are
as follows: |
|
A white
king,
usually
indicated by
the symbol |
 |
A white
queen,
usually
indicated by
the symbol |
 |
Two
white rooks,
usually
indicated by
the symbol |
 |
Two
white
bishops,
usually
indicated by
the symbol |
 |
Two
white
knights,
usually
indicated by
the symbol |
 |
Eight
white pawns,
usually
indicated by
the symbol |
 |
A black
king,
usually
indicated by
the symbol |
 |
A black
queen,
usually
indicated by
the symbol |
 |
Two
black rooks,
usually
indicated by
the symbol |
 |
Two
black
bishops,
usually
indicated by
the symbol |
 |
Two
black
knights,
usually
indicated by
the symbol |
 |
Eight
black pawns,
usually
indicated by
the symbol |
 |
|
2.3 |
The
initial position of
the pieces on the
chessboard is as
follows:

|
2.4 |
The
eight vertical
columns of squares
are called ‘files’.
The eight horizontal
rows of squares are
called ‘ranks’. A
straight line of
squares of the same
colour, running from
one edge of the
board to an adjacent
edge, is called a
‘diagonal’. |
Article 3: The moves of the
pieces
3.1 |
It
is not permitted to
move a piece to a
square occupied by a
piece of the same
colour. If a piece
moves to a square
occupied by an
opponent’s piece the
latter is captured
and removed from the
chessboard as part
of the same move. A
piece is said to
attack an opponent’s
piece if the piece
could make a capture
on that square
according to the
Articles 3.2 to 3.8.
A piece is
considered to attack
a square, even if
such a piece is
constrained from
moving to that
square because it
would then leave or
place the king of
its own colour under
attack. |
3.2 |
The
bishop may move to
any square along a
diagonal on which it
stands.
 |
3.3 |
The
rook may move to any
square along the
file or the rank on
which it stands.
 |
3.4 |
The
queen may move to
any square along the
file, the rank or a
diagonal on which it
stands.
 |
3.5 |
When making these
moves the bishop,
rook or queen may
not move over any
intervening pieces. |
3.6 |
The
knight may move to
one of the squares
nearest to that on
which it stands but
not on the same
rank, file or
diagonal.
 |
3.7 |
- The
pawn may move
forward to the
unoccupied
square
immediately in
front of it on
the same file,
or
- on
its first move
the pawn may
move as in 3.7.a
or alternatively
it may advance
two squares
along the same
file provided
both squares are
unoccupied, or
- the
pawn may move to
a square
occupied by an
opponent’s
piece, which is
diagonally in
front of it on
an adjacent
file, capturing
that piece.

- A
pawn attacking a
square crossed
by an opponent’s
pawn which has
advanced two
squares in one
move from its
original square
may capture this
opponent’s pawn
as though the
latter had been
moved only one
square. This
capture is only
legal on the
move following
this advance and
is called an ‘en
passant’
capture.

-
When a pawn
reaches the rank
furthest from
its starting
position it must
be exchanged as
part of the same
move on the same
square for a new
queen, rook,
bishop or knight
of the same
colour. The
player’s choice
is not
restricted to
pieces that have
been captured
previously. This
exchange of a
pawn for another
piece is called
‘promotion’ and
the effect of
the new piece is
immediate.
|
3.8 |
-
There are two
different ways
of moving the
king:
by moving to any
adjoining square
not attacked by
one or more of
the opponent’s
pieces

or by
‘castling’. This
is a move of the
king and either
rook of the same
colour along the
player’s first
rank, counting
as a single move
of the king and
executed as
follows: the
king is
transferred from
its original
square two
squares towards
the rook on its
original square,
then that rook
is transferred
to the square
the king has
just crossed.

- (1)
The right to
castle has been
lost:
-
if the king
has already
moved, or
-
with a rook
that has
already
moved.
(2) Castling is
prevented
temporarily:
-
if the
square on
which the
king stands,
or the
square which
it must
cross, or
the square
which it is
to occupy,
is attacked
by one or
more of the
opponent's
pieces, or
-
if there is
any piece
between the
king and the
rook with
which
castling is
to be
effected.
|
3.9 |
The
king is said to be
'in check' if it is
attacked by one or
more of the
opponent's pieces,
even if such pieces
are constrained from
moving to that
square because they
would then leave or
place their own king
in check. No piece
can be moved that
will either expose
the king of the same
colour to check or
leave that king in
check. |
Article 4: The act of moving
the pieces
4.1 |
Each move must be
made with one hand
only. |
4.2 |
Provided that he
first expresses his
intention (for
example by saying
„j’adoube“ or “I
adjust”), the player
having the move may
adjust one or more
pieces on their
squares. |
4.3 |
Except as providedin
Article 4.2, if the
player having the
move deliberately
touches on the
chessboard: |
|
a. |
one
or more of his own
pieces, he must move
the first piece
touched which can be
moved |
|
b. |
one
or more of his
opponent’s pieces,
he must capture the
first piece touched
which can be
captured |
|
c. |
one
piece of each
colour, he must
capture the
opponent’s piece
with his piece or,
if this is illegal,
move or capture the
first piece touched
which can be moved
or captured. If it
is unclear, whether
the player’s own
piece or his
opponent’s was
touched first, the
player’s own piece
shall be considered
to have been touched
before his
opponent’s. |
4.4 |
If a player having
the move: |
|
a. |
deliberately touches
his king and rook he
must castle on that
side if it is legal
to do so |
|
b. |
deliberately touches
a rook and then his
king he is not
allowed to castle on
that side on that
move and the
situation shall be
governed by Article
4.3.a |
|
c. |
intending to castle,
touches the king or
king and rook at the
same time, but
castling on that
side is illegal, the
player must make
another legal move
with his king (which
may include castling
on the other side).
If the king has no
legal move, the
player is free to
make any legal move |
|
d. |
promotes a pawn, the
choice of the piece
is finalised, when
the piece has
touched the square
of promotion. |
4.5 |
If none of the
pieces touched can
be moved or
captured, the player
may make any legal
move. |
4.6 |
When, as a legal
move or part of a
legal move, a piece
has been released on
a square, it cannot
be moved to another
square on this move.
The move is then
considered to have
been made: |
|
a. |
in
the case of a
capture, when the
captured piece has
been removed from
the chessboard and
the player, having
placed his own piece
on its new square,
has released this
capturing piece from
his hand |
|
b. |
in
the case of
castling, when the
player's hand has
released the rook on
the square
previously crossed
by the king. When
the player has
released the king
from his hand, the
move is not yet
made, but the player
no longer has the
right to make any
move other than
castling on that
side, if this is
legal |
|
c. |
in
the case of the
promotion of a pawn,
when the pawn has
been removed from
the chessboard and
the player's hand
has released the new
piece after placing
it on the promotion
square. If the
player has released
from his hand the
pawn that has
reached the
promotion square,
the move is not yet
made, but the player
no longer has the
right to play the
pawn to another
square. |
|
The move is called
legal when all the
relevant
requirements of
Article 3 have been
fulfilled. If the
move is not legal,
another move shall
be made instead as
per Article 4.5. |
4.7 |
A player forfeits
his right to a claim
against his
opponent’s violation
of Article 4 once he
deliberately touches
a piece. |
Article 5: The completion of
the game
5.1 |
a. |
The
game is won by the
player who has
checkmated his
opponent’s king.
This immediately
ends the game,
provided that the
move producing the
checkmate position
was a legal move. |
|
b. |
The
game is won by the
player whose
opponent declares he
resigns. This
immediately ends the
game. |
5.2 |
a. |
The
game is drawn when
the player to move
has no legal move
and his king is not
in check. The game
is said to end in
‘stalemate’. This
immediately ends the
game, provided that
the move producing
the stalemate
position was legal. |
|
b. |
The
game is drawn when a
position has arisen
in which neither
player can checkmate
the opponent’s king
with any series of
legal moves. The
game is said to end
in a ‘dead
position’. This
immediately ends the
game, provided that
the move producing
the position was
legal. (See Article
9.6) |
|
c. |
The
game is drawn upon
agreement between
the two players
during the game.
This immediately
ends the game. (See
Article 9.1) |
|
d. |
The
game may be drawn if
any identical
position is about to
appear or has
appeared on the
chessboard at least
three times. (See
Article 9.2) |
|
e. |
The
game may be drawn if
each player has made
at least the last 50
consecutive moves
without the movement
of any pawn and
without any capture.
(See Article 9.3) |
COMPETITION RULES
Article 6: The chess clock
6.1 |
‘Chess clock’ means
a clock with two
time displays,
connected to each
other in such a way
that only one of
them can run at one
time.
‘Clock’ in the Laws
of Chess, means one
of the two time
displays.
Each time display
has a ‘flag’.
‘Flag fall’ means
the expiration of
the allotted time
for a player. |
6.2 |
a. |
When using a chess
clock, each player
must make a minimum
number of moves or
all moves in an
allotted period of
time and/or may be
allocated an
additional amount of
time with each move.
All these must be
specified in
advance. |
|
b. |
The
time saved by a
player during one
period is added to
his time available
for the next period,
except in the ‘time
delay’ mode.
In the time delay
mode both players
receive an allotted
‘main thinking
time’. Each player
also receives a
‘fixed extra time’
with every move. The
countdown of the
main time only
commences after the
fixed time has
expired. Provided
the player stops his
clock before the
expiration of the
fixed time, the main
thinking time does
not change,
irrespective of the
proportion of the
fixed time used. |
6.3 |
Immediately after a
flag falls, the
requirements of
article 6.2 a. must
be checked. |
6.4 |
Before the start of
the game the arbiter
decides where the
chess clock is
placed. |
6.5 |
At the time
determined for the
start of the game
the clock of the
player who has the
white pieces is
started. |
6.6 |
a. |
Any
player who arrives
at the chessboard
after the start of
the session shall
lose the game. Thus
the default time is
0 minutes. The rules
of a competition may
specify otherwise. |
|
b. |
If
the rules of a
competition specify
a different default
time, the following
shall apply. If
neither player is
present initially,
the player who has
the white pieces
shall lose all the
time that elapses
until he arrives,
unless the rules of
the competition
specify or the
arbiter decides
otherwise. |
6.7 |
a. |
During the game each
player, having made
his move on the
chessboard, shall
stop his own clock
and start his
opponent’s clock. A
player must always
be allowed to stop
hisclock. His move
is not considered to
have been completed
until he has done
so, unless the move
that was made ends
the game. (See the
Articles 5.1.a,
5.2.a, 5.2.b, 5.2.c
and 9.6)
The time between
making the move on
the chessboard and
stopping his own
clock and starting
his opponent‘s clock
is regarded as part
of the time allotted
to the player. |
|
b. |
A
player must stop his
clock with the same
hand as that with
which he made his
move. It is
forbidden for a
player to keep his
finger on the button
or to ‘hover’ over
it. |
|
c. |
The
players must handle
the chess clock
properly. It is
forbidden to punch
it forcibly, to pick
it up or to knock it
over. Improper clock
handling shall be
penalised in
accordance with
Article 13.4. |
|
d. |
If
a player is unable
to use the clock, an
assistant, who must
be acceptable to the
arbiter, may be
provided by the
player to perform
this operation. His
clock shall be
adjusted by the
arbiter in an
equitable way. |
6.8 |
A flag is considered
to have fallen when
the arbiter observes
the fact or when
either player has
made a valid claim
to that effect. |
6.9 |
|
Except where one of
the Articles: 5.1.a,
5.1.b, 5.2.a, 5.2.b,
5.2.c applies, if a
player does not
complete the
prescribed number of
moves in the
allotted time, the
game is lost by the
player. However, the
game is drawn, if
the position is such
that the opponent
cannot checkmate the
player’s king by any
possible series of
legal moves. |
6.10 |
a. |
Every indication
given by the clocks
is considered to be
conclusive in the
absence of any
evident defect. A
chess clock with an
evident defect shall
be replaced. The
arbiter shall
replace the clock
and use his best
judgment when
determining the
times to be shown on
the replacement
chess clocks. |
|
b. |
If
during a game it is
found that the
setting of either or
both clocks was
incorrect, either
player or the
arbiter shall stop
the clocks
immediately. The
arbiter shall
install the correct
setting and adjust
the times and move
counter. He shall
use his best
judgement when
determining the
correct settings. |
6.11 |
If both flags have
fallen and it is
impossible to
establish which flag
fell first then: |
|
a. |
the
game shall continue
if it happens in any
period of the game
except the last
period |
|
b. |
the
game is drawn if it
happens in the
period of a game, in
which all remaining
moves must be
completed. |
6.12 |
a. |
If
the game needs to be
interrupted, the
arbiter shall stop
the clocks. |
|
b. |
A
player may stop the
clocks only in order
to seek the
arbiter’s
assistance, for
example when
promotion has taken
place and the piece
required is not
available. |
|
c. |
The
arbiter shall decide
when the game is to
be restarted in
either case. |
|
d. |
If
a player stops the
clocks in order to
seek the arbiter’s
assistance, the
arbiter shall
determine if the
player had any valid
reason for doing so.
If it is obvious
that the player had
no valid reason for
stopping the clocks,
the player shall be
penalised according
to Article 13.4. |
6.13 |
If an irregularity
occurs and/or the
pieces have to be
restored to a
previous position,
the arbiter shall
use his best
judgement to
determine the times
to be shown on the
clocks. He shall
also, if necessary,
adjust the clock’s
move counter. |
6.14 |
Screens, monitors,
or demonstration
boards showing the
current position on
the chessboard, the
moves and the number
of moves made, and
clocks which also
show the number of
moves, are allowed
in the playing hall.
However, the player
may not make a claim
relying solely on
information shown in
this manner. |
Article 7: Irregularities
7.1 |
a. |
If
during a game it is
found that the
initial position of
the pieces was
incorrect, the game
shall be cancelled
and a new game
played. |
|
b. |
If
during a game it is
found that the
chessboard has been
placed contrary to
Article 2.1, the
game continues but
the position reached
must be transferred
to a correctly
placed chessboard. |
7.2 |
If a game has begun
with colours
reversed then it
shall continue,
unless the arbiter
rules otherwise. |
7.3 |
If a player
displaces one or
more pieces, he
shall re-establish
the correct position
on his own time. If
necessary, either
the player or his
opponent shall stop
the clocks and ask
for the arbiter’s
assistance. The
arbiter may penalise
the player who
displaced the
pieces. |
7.4 |
a. |
If
during a game it is
found that an
illegal move,
including failing to
meet the
requirements of the
promotion of a pawn
or capturing the
opponent’s king, has
been completed, the
position immediately
before the
irregularity shall
be reinstated. If
the position
immediately before
the irregularity
cannot be determined
the game shall
continue from the
last identifiable
position prior to
the irregularity.
The clocks shall be
adjusted according
to Article 6.13. The
Articles 4.3 and 4.6
apply to the move
replacing the
illegal move. The
game shall then
continue from this
re-instated
position. |
|
b. |
After the action
taken under Article
7.4.a, for the first
two illegal moves by
a player the arbiter
shall give two
minutes extra time
to his opponent in
each instance; for a
third illegal move
by the same player,
the arbiter shall
declare the game
lost by this player.
However, the game is
drawn if the
position is such
that the opponent
cannot checkmate the
player’s king by any
possible series of
legal moves. |
7.5 |
If during a game it
is found that pieces
have been displaced
from their squares,
the position before
the irregularity
shall be
re-instated. If the
position immediately
before the
irregularity cannot
be determined, the
game shall continue
from the last
identifiable
position prior to
the irregularity.
The clocks shall be
adjusted according
to Article 6.13. The
game shall then
continue from this
re-instated
position. |
Article 8: The recording of
the moves
8.1
|
In the course of
play each player is
required to record
his own moves and
those of his
opponent in the
correct manner, move
after move, as
clearly and legibily
as possible, in the
algebraic notation
(See Appendix C), on
the scoresheet
prescribed for the
competition. |
|
It is forbidden to
write the moves in
advance, unless the
player is claiming a
draw according to
Article 9.2, or 9.3
or adjourning a game
according to the
Guidelines of
Adjourned Games
point 1.a. |
|
A player may reply
to his opponent’s
move before
recording it, if he
so wishes. He must
record his previous
move before making
another. |
|
Both players must
record the offer of
a draw on the
scoresheet. (See
Appendix C.13) |
|
If a player is
unable to keep
score, an assistant,
who must be
acceptable to the
arbiter, may be
provided by the
player to write the
moves. His clock
shall be adjusted by
the arbiter in an
equitable way. |
8.2 |
The scoresheet shall
be visible to the
arbiter throughout
the game. |
8.3 |
The scoresheets are
the property of the
organisers of the
event. |
8.4 |
If a player has less
than five minutes
left on his clock at
some stage in a
period and does not
have additional time
of 30 seconds or
more added with each
move, then for the
remainder of the
period he is not
obliged to meet the
requirements of
Article 8.1.
Immediately after
one flag has fallen
the player must
update his
scoresheet
completely before
moving a piece on
the chessboard. |
8.5 |
a. |
If
neither player is
required to keep
score under Article
8.4, the arbiter or
an assistant should
try to be present
and keep score. In
this case,
immediately after
one flag has
fallen,the arbiter
shall stop the
clocks. Then both
players shall update
their scoresheets,
using the arbiter’s
or the opponent’s
scoresheet. |
|
b. |
If
only one player is
not required to keep
score under Article
8.4, he must, as
soon as either flag
has fallen, update
his scoresheet
completely before
moving a piece on
the chessboard.
Provided it is the
player’s move, he
may use his
opponent’s
scoresheet, but must
return it before
making a move. |
|
c. |
If
no complete
scoresheet is
available, the
players must
reconstruct the game
on a second
chessboard under the
control of the
arbiter or an
assistant. He shall
first record the
actual game
position, clock
times and the number
of moves made, if
this information is
available, before
reconstruction takes
place. |
8.6 |
If the scoresheets
cannot be brought up
to date showing that
a player has
overstepped the
allotted time, the
next move made shall
be considered as the
first of the
following time
period, unless there
is evidence that
more moves have been
made. |
8.7 |
At the conclusion of
the game both
players shall sign
both scoresheets,
indicating the
result of the game.
Even if incorrect,
this result shall
stand, unless the
arbiter decides
otherwise. |
Article 9: The drawn game
9.1 |
a. |
The
rules of a
competition may
specify that players
cannot agree to a
draw, whether in
less than a
specified number of
moves or at all,
without the consent
of the arbiter. |
|
b. |
If
the rules of a
competition allow a
draw agreement the
following apply:
- A player
wishing to offer
a draw shall do
so after having
made a move on
the chessboard
and before
stopping his
clock and
starting the
opponent’s
clock. An offer
at any other
time during play
is still valid
but Article 12.6
must be
considered. No
conditions can
be attached to
the offer. In
both cases the
offer cannot be
withdrawn and
remains valid
until the
opponent accepts
it, rejects it
orally, rejects
it by touching a
piece with the
intention of
moving or
capturing it, or
the game is
concluded in
some other way.
- The offer of
a draw shall be
noted by each
player on his
scoresheet with
a symbol. (See
Appendix C.13)
- A claim of a
draw under
Article 9.2, 9.3
or 10.2 shall be
considered to be
an offer of a
draw.
|
9.2 |
The game is drawn
upon a correct claim
by the player having
the move, when the
same position, for
at least the third
time (not
necessarily by a
repetition of
moves): |
|
a. |
is
about to appear, if
he first writes his
move on his
scoresheet and
declares to the
arbiter his
intention to make
this move, or |
|
b. |
has
just appeared, and
the player claiming
the draw has the
move. |
|
Positions as in (a)
and (b)
areconsidered the
same, if the same
player has the move,
pieces of the same
kind and colour
occupy the same
squares, and the
possible moves of
all the pieces of
both players are the
same.
Positions are not
the same if a pawn
that could have been
captured en passant
can no longer be
captured in this
manner. When a king
or a rook is forced
to move, it will
lose its castling
rights, if any, only
after it is moved. |
|
9.3 |
The game is drawn,
upon a correct claim
by the player having
the move, if: |
|
a. |
he
writes his move on
his scoresheet and
declares to the
arbiter his
intention to make
this move, which
shall result in
thelast50 moves
having been made by
each player without
the movement of any
pawn and without any
capture, or |
|
b. |
the
last 50 consecutive
moves have been made
by each
playerwithout the
movement of any pawn
and without any
capture. |
9.4 |
If the player
touches a piece as
in Article 4.3
without having
claimed the draw he
loses the right to
claim, as in Article
9.2 or 9.3, on that
move. |
9.5 |
If a player claims a
draw as in Article
9.2 or 9.3 he may
stop both clocks.
(See Article 6.12.b)
He is not allowed to
withdraw his claim. |
|
a. |
If
the claim is found
to be correct, the
game is immediately
drawn. |
|
b. |
If
the claim is found
to be incorrect, the
arbiter shall add
three minutes to the
opponent’s remaining
thinking time. Then
the game shall
continue. If the
claim was based on
an intended move,
this move must be
made as according to
Article 4. |
9.6 |
The game is drawn
when a position is
reached from which a
checkmate cannot
occur by any
possible series of
legal moves. This
immediately ends the
game, provided that
the move producing
this position was
legal. |
Article 10: Quickplay Finish
10.1 |
A ‘quickplay finish’
is the phase of a
game when all the
(remaining) moves
must be made in a
limited time. |
10.2 |
If the player,
having the move, has
less than two
minutes left on his
clock, he may claim
a draw before his
flag falls. He shall
summon the arbiter
and may stop the
clocks. (See Article
6.12.b) |
|
a. |
If
the arbiter agrees
the opponent is
making no effort to
win the game by
normal means, or
that it is not
possible to win by
normal means, then
he shall declare the
game drawn.
Otherwise he shall
postpone his
decision or reject
the claim. |
|
b. |
If
the arbiter
postpones his
decision, the
opponent may be
awarded two extra
minutes and the game
shall continue, if
possible in the
presence of an
arbiter. The arbiter
shall declare the
final result later
in the game or as
soon as possible
after a flag has
fallen. He shall
declare the game
drawn if he agrees
that the final
position cannot be
won by normal means,
or that the opponent
was not making
sufficient attempts
to win by normal
means. |
|
c. |
If
the arbiter has
rejected the claim,
the opponent shall
be awarded two extra
minutes time. |
|
d. |
The
decision of the
arbiter shall be
final relating to
(a), (b) and (c). |
Article 11: Points
11.1 |
Unless announced
otherwise in
advance, a player
who wins his game,
or wins by forfeit,
scores one point
(1), a player who
loses his game, or
forfeits scores no
points (0) and a
player who draws his
game scores a half
point (½). |
Article 12: The conduct of
the players
12.1 |
The
players shall take
no action that will
bring the game of
chess into
disrepute. |
12.2 |
Players are not
allowed to leave the
‘playing venue’
without permission
from the arbiter.
The playing venue is
defined as the
playing area, rest
rooms, refreshment
area, area set aside
for smoking and
other places as
designated by the
arbiter. |
|
The
player having the
move is not allowed
to leave the playing
area without
permission of the
arbiter. |
12.3 |
-
During play the
players are
forbidden to
make use of any
notes, sources
of information
or advice, or
analyse on
another
chessboard
-
Without the
permission of
the arbiter a
player is
forbidden to
have a mobile
phone or other
electronic means
of communication
in the playing
venue, unless
they are
completely
switched off. If
any such device
produces a
sound, the
player shall
lose the game.
The opponent
shall win.
However, if the
opponent cannot
win the game by
any series of
legal moves, his
score shall be a
draw.
-
Smoking is
permitted only
in the section
of the venue
designated by
the arbiter
|
12.4 |
The
scoresheet shall be
used only for
recording the moves,
the times of the
clocks, the offers
of a draw, and
matters relating to
a claim and other
relevant data. |
12.5 |
Players who have
finished their games
shall be considered
to be spectators. |
12.6 |
It
is forbidden to
distract or annoy
the opponent in any
manner whatsoever.
This includes
unreasonable claims,
unreasonable offers
of a draw or the
introduction of a
source of noise into
the playing area. |
12.7 |
Infraction of any
part of Articles
12.1 to 12.6 shall
lead to penalties in
accordance with
Article 13.4. |
12.8 |
Persistent refusal
by a player to
comply with the Laws
of Chess shall be
penalised by loss of
the game. The
arbiter shall decide
the score of the
opponent. |
12.9 |
If
both players are
found guilty
according to Article
12.8, the game shall
be declared lost by
both players. |
12.10 |
In
the case of Article
10.2.d or Appendix D
a player may not
appeal against the
decision of the
arbiter.
Otherwise a player
may appeal against
any decision of the
arbiter, unless the
rules of the
competition specify
otherwise. |
Article 13: The role of the
Arbiter (See Preface)
13.1 |
The
arbiter shall see
that the Laws of
Chess are strictly
observed. |
13.2 |
The
arbiter shall act in
the best interest of
the competition. He
should ensure that a
good playing
environment is
maintained and that
the players are not
disturbed. He shall
supervise the
progress of the
competition. |
13.3 |
The
arbiter shall
observe the games,
especially when the
players are short of
time, enforce
decisions he has
made and impose
penalties on players
where appropriate. |
13.4 |
The
arbiter can apply
one or more of the
following penalties:
-
warning
-
increasing the
remaining time
of the opponent
-
reducing the
remaining time
of the offending
player
-
declaring the
game to be lost
-
reducing the
points scored in
the game by the
offending party
-
increasing the
points scored in
the game by the
opponent to the
maximum
available for
that game
-
expulsion from
the event.
|
13.5 |
The
arbiter may award
either or both
players additional
time in the event of
external disturbance
of the game. |
13.6 |
The
arbiter must not
intervene in a game
except in cases
described by the
Laws of Chess. He
shall not indicate
the number of moves
made, except in
applying Article
8.5, when at least
one flag has fallen.
The arbiter shall
refrain from
informing a player
that his opponent
has completed a move
or that the player
has not pressed his
clock. |
13.7 |
-
Spectators and
players in other
games are not to
speak about or
otherwise
interfere in a
game. If
necessary, the
arbiter may
expel offenders
from the playing
venue. If
someone observes
an irregularity,
he may inform
only the
arbiter.
-
Unless
authorised by
the arbiter, it
is forbidden for
anybody to use a
mobile phone or
any kind of
communication
device in the
playing venue
and any
contiguous area
designated by
the arbiter.
|
Article 14: FIDE
14.1 |
Member federations
may ask FIDE to give
an official decision
about problems
relating to the Laws
of Chess. |
|